Call of Cthulhu online game
Run by Tyler Hudak
In OpenRPG
(1255) trevlix: does
everyone have a charavter?
(1253) No Name: lol
(1253) No Name: Yes
(1221) CthulhuKid: I don't seem to have a
sheet yet
Attempting to assign the role of GM to (1255)
trevlix...
(1221) CthulhuKid: there we go
(1255) trevlix: Booting '(1214) GM'...
(1214) GM (exit): 21:21
(1255) GM: sorry about before...windows crashed
(1255) GM: ok. does everyone have one now?
(1221) CthulhuKid: oui
(1255) GM: sweet. change your name to the first
name of your char if you can...so i can know who is who
** (1221) Herman adjusts his tie **
(1255) GM: little background on everyone. you
are all executives for a company known as Rolly Inc
(1230) BETHUNE: can I change my character name
to say "Hugo McCock"?
(1255) GM: The company makes widgets, and is
doing a good job at it.
(1255) GM: go for it:)
(1253) Troy: I tried to change my name, but it
hasn't worked in the past, so...
(1255) GM: it worked
(1253) Troy: Continue
(1255) GM: the company is based out of arkham,
mass but you were all in a conference in maine
(1255) GM: talking to another company about a
merger
(1255) GM: hwever, in the middle of the
conference Troy (the CEO) got a call that there was a problem back at the
company HQ
(1255) GM: something to do with a fire or
something along those lines...the call wasn't clear
(1253) Troy: Okay.
(1255) GM: needless to say, you had to get back
to the HQ ASAP
(1255) GM: Of course, you all were in the
middle of nowhere in Maine, so getting a plane wasn't easy
(1255) GM: finally, you were able to charter a
small 4 seater cesna to take you to Boston
(1255) GM: Your captains name is Dusty Roads
(1221) Herman: Blast, no first class...
(1255) GM: He's a local yokol, but seems to be
proficient enough
(1255) GM: the plane takes off without a
problem and soon you are flying the friendly skies
(1255) Dusty Roads: So how is everyone doing
tonight?
(1253) Troy: A little cramped.
** (1255) Dusty Roads laughs **
(1221) Herman: Wondering how I got this
headache
(1230) Henry: a little hungry
(1255) Dusty Roads: Yep, this baby may be small
and old, but she can handle anything anyone throws at her
(1255) Dusty Roads: There may be some chicklets
in the seat cushion
(1221) Herman: "I wouldn't throw a
paper bag at this thing" he says under his breath
(1253) Troy: Good Lord.
(1230) Henry: no peanuts?
** (1255) Dusty Roads laughs jovially **
(1255) Dusty Roads: You city folk!
(1221) Herman: Troy, have you tried calling
the office again?
** (1221) Herman tries his best to ignore the local
**
(1253) Troy: No, I couldn't hear what the hell
they were saying while we were in the boardroom, I doubt I could hear them over
the engines...
** (1221) Herman sighs **
** (1255) Dusty Roads looks at the console, taps on
the gas light which reads E, then watches as it floats towards F **
** (1221) Herman tightens his seatbelt **
(1221) Herman: So, um, Dusty? How long 'till
Boston?
(1230) Henry: when is the safty demonstration?
(1255) Dusty Roads: Well, Right now we're over
the coast of Maine. Should be about an hour.
** (1253) Troy sits back and closes his eyes **
** (1221) Herman leans back in his chair, groaning **
(1253) Troy: Ugh, does anyone have any Pepto?
(1255) Dusty Roads:
(1230) Henry: I've got some Tums
(1255) Dusty Roads: into the headset - Control,
what is your weather forecast?
(1255) Dusty Roads: (sorry)
(1253) Troy: Give me two or you're fired.
(1255) Dusty Roads: into the headset - Uh huh,
that's what I thought.
(1221) Herman: Wish I didn't put my flask in
my luggage
(1230) Henry: right away sir
(1255) Dusty Roads: into the headset - Well,
that's not what I'm seeing!
(1221) Herman: Good job, Hank...always
fighting to stay on top
(1255) Dusty Roads: GM: everyone roll spot
hidden
(1221) Herman: [1d100] -> [10] = (10)
(1221) Herman: yep
(1255) Dusty Roads: GM: Troy & Henry?
(1253) Troy: How did I not get any Spot Hidden?
(1255) Dusty Roads: GM: sorry. it should be 35
** (1221) Herman 's eyes swing lazily to the window
**
(1230) Henry: I need one too
(1255) Dusty Roads: GM: 35
(1255) Dusty Roads: GM: these sheets suck. i'm
gonna create my own
(1230) Henry: [1d100] -> [84] = (84)
(1253) Troy: [1d100] -> [37] = (37)
(1221) Herman: OOC: I think I may have a
good one.....I'll check after the games
(1255) Dusty Roads: GM: Henry & Troy:
everything looks peachy to you
(1255) Dusty Roads: Herman: The skies are
looking rather dark ahead
(1221) Herman: Blasted New England
weather...
** (1253) Troy whistles nonchalantly **
(1253) Troy: What do you mean?
(1255) Dusty Roads: G: From now on, i'll prob
whisper the results of the rolls to everyone if they are different
(1253) Troy: ok
(1221) Herman: This thing can handle that,
right, um, Dusty?
(1253) Troy: *looks up* Can handle what?
(1255) Dusty Roads: Well, those clouds aren't
exactly happy clouds, if you know what I mean
** (1221) Herman points out the window **
(1221) Herman: Well yes, but that's no
problem, right?
(1255) Dusty Roads: You all better tighten your
seatbelts
(1221) Herman: Hank? Start passing out the
Tums
(1230) Henry: consider it stepped on
** (1253) Troy tightens his seatbelt **
(1255) GM: All of a sudden, the plane begins to
thrash in the air, bouncing up and down
(1230) Henry: will do
(1221) Herman: This ow is ow normal ow,
right?
(1253) Troy: Son of a--!
(1255) GM: Dusty desperately tries to hold on
to the controls, but is having a difficult time
** (1221) Herman watches as all the precious Tums
goes rolling to the floor **
** (1221) Herman closes his eyes **
** (1253) Troy grips the seat, his knuckles turning
white **
(1255) GM: Into his headset, Dusty screams
"Mayday! Mayday! SOS!"
(1255) GM: The plane begins to plummet down
towards the ground below
(1221) Herman: Oh shit, now I'll never get
the company in a hostle takeover!
(1221) Herman: Dear God!
(1255) GM: You see the elevation dial spin
rapidly as the plane falls farther and farther
** (1221) Herman begins mumbling prayers between sobs
**
** (1253) Troy begins mumbling expletives rapidly **
** (1230) Henry Henry braces for impact **
(1255) GM: Just when it looks like you are
going to crash head first into the ground, Dusty maintains control of the plane
and pulls it up enough so the plane begins to skid...
(1255) GM: through a small grove of trees.
(1221) Herman: shitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshit...etc.
(1255) GM: Outside you can see branches take
off the wings as the plane bumps violently along the ground
(1230) Henry: the wings! we needed those!
(1253) Troy: AHHHHHHHHHHHHHHHHHHHHH
(1255) GM: Suddenly, a branch (or is it a tree
itself?) comes crashing through the window of the cockpit, knocking Dusty's
head back with a sickening crack
** (1221) Herman does his best to get in a
"crash position" **
(1255) GM: Slowly, the plane begins to slow
down, and finally stop in a small clearing.
(1230) Henry: the piolet! we needed him too!
(1221) Herman: shitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshit...etc.
(1253) Troy: Mother FUCKER! Dusty, what the
hell happened?
(1255) GM: Dusty sits there, his head hanging
down
(1221) Herman: shitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshit..further
etc.
(1253) Troy: Dusty? Dusty...?
** (1253) Troy pulls on Dusty's shoulder **
** (1230) Henry checks for a pulse **
** (1221) Herman begins whimpering
"shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit"
**
(1255) GM: His head falls back and you notice a
large branch sticking into his neck, blood pouring down his shirt...No pulse
(1221) Herman: (eww)
(1253) Troy: G
(1255) GM: You all notice that the back of the
plane is on fire
(1253) Troy: Goddamn
** (1221) Herman begins sobbing heavily **
(1230) Henry: everyone out, now!!
** (1253) Troy makes his way out of the plane **
** (1221) Herman remains still, his body quaking with
powerful sobs **
(1253) Troy: Yo, Herman, the plane is on fire!
Let's go!
whispering to Troy, you notice the fire is
getting close to the gas tanks
(1253) Troy: Herman, NOW
** (1230) Henry slaps Herman **
** (1221) Herman look up into Henry's face...finally
recognizing something **
(1221) Herman: What ::sniff:: happened?
(1253) Troy: Plane! Fire! OUT!!
(1230) Henry: move it
** (1221) Herman always the follower, takes off his
seatbelt **
(1255) GM: Considering that the plane is
missing most of its body, you all make it out without a problem
(1221) Herman: what happened?
(1255) GM: You all notice the fire is getting
pretty close to the remains of the gas tank
(1253) Troy: We crashed and the pilot died, now
let's get away from this thing before it blows up.
(1230) Henry: Troy, do you have your phone?
(1253) Troy: Yes, let's go.
** (1221) Herman finally realizes that the danger
isn't over....begins quickly moving away from the plane **
(1255) GM: You all run away from the plane as
fast as you can. Behind you the plane explodes in a brilliant ball of fire, the
force throwing everyone to the ground.
(1221) Herman: (mmmm...mud(
(1255) GM: All around you land bits and pieces
of burning wreckage
(1253) Troy: *pulling his face out of the mud*
Armani suit...ruined.
(1255) GM: You slowly realize all your
possessions were on that plane, along with the radio.
(1255) GM: You are stuck.
** (1221) Herman rolls onto his back. He begins
staring at the sky **
** (1253) Troy pulls out his cell phone and checks
for a signal **
(1255) GM: No signal
(1253) Troy: Damnit!
(1221) Herman: (well duh, that's too easy)
** (1253) Troy throws his cell phone on the ground **
(1230) Henry: let's get to higher ground and
check again
(1255) GM: You survey the area and notice that
you are in a small clearing in the middle of a forest.
(1253) Troy: Let's go for that clearing
instead.
(1255) GM: The forest is pitch black, the only
light from the burning wreckage around you
(1255) GM: you are in the clearing now
(1230) Henry: shall we use the wreakage to make
a fire?
(1255) GM: Roll Spot Hidden
(1253) Troy: [1d100] -> [31] = (31)
(1221) Herman: [1d100] -> [13] = (13)
(1230) Henry: [1d100] -> [41] = (41)
(1221) Herman: oui
(1253) Troy: ((35))
(1255) GM: Troy & Herman - you notice what
looks like a small animal path to the easy
(1255) GM: er east
(1253) Troy: I don't know if I want to see what
made that path at this hour...
(1255) GM: BTW, its night out...didn't know if
I mentioned that before...about 10pm
** (1221) Herman rolls onto his side and stares into
the fire **
(1230) Henry: let's everyone stick together
(1255) GM: Above you hear the crack of thunder
and begin to feel drops of rain
(1253) Troy: Fucking great.
** (1221) Herman begins to chuckle softly **
(1253) Troy: Any thoughts, Henry? Herman?
** (1221) Herman starts laughing harder **
(1230) Henry: get under the trees?
(1253) Troy: Good idea, Henry. Herman, let's
go.
(1255) GM: The rain begins to pick up, slowly
dousing the fire, and any light, around you.
** (1221) Herman rolls onto his back, letting the
rain hit his face **
(1253) Troy: Henry, grab one of his arms, let's
get him out of the rain.
(1230) Henry: got it
** (1253) Troy grabs one arm **
** (1230) Henry grabs the other **
(1221) Herman: oh what's the point guys?
Christ
(1255) GM: Where are you headed to?
(1253) Troy: under the trees
(1255) GM: which way?
(1253) Troy: right side of the clearing (plane
behind us)
(1255) GM: That actually leads you to the
animal trail.
(1253) Troy: sounds good ;)
(1255) GM: The trail looks well worn, and as
you get closer something strikes you as odd.
(1255) GM: Spot Hidden again
(1253) Troy: [1d100] -> [76] = (76)
(1230) Henry: [1d100] -> [64] = (64)
(1253) Troy: nope
(1221) Herman: [1d100] -> [26] = (26)
(1221) Herman: apparenlty my peepers are
quite good
whispering to Herman, You see some footprints
along the trail
(1253) Troy: too bad you're totally fucking
nuts...hehe
(1221) Herman (whispering): Human?
whispering to Herman, yes
(1221) Herman: I'm not totally fucking nuts!
(1221) Herman: I'm probably the most
rational one here!
(1253) Troy: Of course. Not sit here and be
quiet.
(1221) Herman: You guys, getting all gungho
foresty.....WE'RE FUCKING PENCIL PUSHERS? WHAT THE HELL CAN WE POSSIBLY DO?
(1230) Henry: stay together until it gets light
(1221) Herman: Anyway, hunters walk on this
trail, hopefully they'll come by tomorrow, too
** (1221) Herman points to a footprint **
(1255) GM: Lightening strikes again,
illuminating the forest for a brief second.
(1255) GM: Herman points a human footprint on
the trail to everyone.
(1253) Troy: Well, good. All we have to do is
wait, then.
(1255) GM: The footprints head off into the
firest.
(1255) GM: forest
(1255) GM: Roll Listen everyone
(1253) Troy: [1d100] -> [70] = (70)
(1221) Herman: [1d100] -> [1] = (1)
(1230) Henry: [1d100] -> [1] = (1)
(1253) Troy: nope
(1221) Herman: wow!
(1255) GM: DAMN!
(1230) Henry: ((35))
(1255) GM: Was that a wolf howling?
(1221) Herman: I think I hear my mother
calling
(1221) Herman: which is odd....she lives in
Iowa
(1221) Herman: or maybe...oh so worldly
ones....we should follow this damn thing and find the hunters
(1221) Herman: what do you say?
** (1221) Herman whipes his nose with his sleeve,
smearing mud on his face **
(1230) Henry: New England isn't really know for
wolves you guys
(1253) Troy: I don't see any harm in using the
path...that's what it's here for, right?
(1255) GM: The light from the fire is fading
fast as the rain begins a torrential downpout
(1221) Herman: exactly how are we going to
see it?
(1255) GM: downpour...i can type
(1253) Troy: We can feel our way along it
(1221) Herman: (told ya it's tough :))
(1221) Herman: GM: Fire's not completely out
yet?
(1230) Henry: let's light a tourch
(1255) GM: Nope. There are still some places
burning pretty good, but probably won't last too much longer
(1221) Herman: Use my jacket, soak it in the
fuel.....it it'll burn through my sweat stains, we'll be good for the evening
(1221) Herman: I can't believe I'm fucking
doing this
(1253) Troy: You sure, Herman?
(1230) Henry: we'll take turns burning cloths
(1230) Henry: I'll go next
(1221) Herman: Well, I'm not exactly going
to influence a board with this one anymore
(1253) Troy: I'll go never, this is a damn
Armani, guys! $1500!
(1221) Herman: just take it, let's go
** (1221) Herman hands Troy his jacket **
(1255) GM: The wolf howls again, somewhat
closer this time
** (1253) Troy grabs it and breaks a branch off a
tree **
(1230) Henry: get that tourch light
(1230) Henry: *lit
(1221) Herman: Great...just waht I fucking
need
** (1253) Troy wraps it around the end of the branch
and takes it to the closest fire **
(1255) GM: Troy is able to get a torch burning
without too much trouble. It nicely illuminates the path for you.
(1221) Herman: HEY WOLF! YOU'RE GETTING
CLOSE TO A MAN WITHOUT A JOB AND WITHOUT HIS FLASK OF BURBOUN....FUCKING TRY
ME!
** (1221) Herman shrugs **
(1221) Herman: maybe that'll keep them off
us for a while
** (1221) Herman smiles **
(1255) GM: The path leads to the east into the
forest.
(1253) Troy: Great job, Herman. I'll go first.
(1221) Herman: You're the boss
(1230) Henry: second
** (1253) Troy begins walking down the path **
(1253) Troy: Damn right, and don't forget it.
** (1221) Herman follows like a yes man.... **
(1253) Troy: Henry, keep an eye out for wolves
back there.
(1255) GM: You all begin to walk down the path.
After about a quarter mile you come to a brick wall.
(1253) Troy: ((just a long brick wall?))
(1221) Herman: We crash in Berlin?
(1255) GM: The wall is about 15 feet high and
extends as far as we can see.
(1221) Herman: God...why am I making
jokes....
(1255) GM: Looking down though, you can see
what looks like a small hole in the wall.
(1253) Troy: Well goddamn
(1255) GM: The path stops here.
(1221) Herman: My kingdom for a map
(1253) Troy: Should we venture through the
hole, gentlemen, or stay here?
(1221) Herman: well...Troy's
kingdom....sorry
** (1221) Herman takes a look see through the wall **
(1230) Henry: I say stay
whispering to Herman, you see a house
whispering to Herman, light comes from only one
window on the first floor
(1221) Herman: Well, go ahead and wait
here....I'll make sure to bring out breakfast for you guys tomorrow morning
(1253) Troy: If you go through, we all do.
(1230) Henry: let's go
(1221) Herman (whispering): Is it big enough
for folks like us to fit through?
whispering to Herman, one at a time
(1253) Troy: Just remember who goes through
first.
(1221) Herman: Take a look
fellas....hopefully this guy already called about the plane
(1221) Herman: maybe today ain't so bad
** (1221) Herman chuckles **
(1221) Herman: right
** (1253) Troy looks through the hole **
(1230) Henry: see anything?
(1255) GM: Looking through the hole, you see a
house on the other side, illuminated only by a light coming out of one window
on the first floor
(1221) Herman: Well Hank, you may have to do
a few situps to make it through, but we should be fine
(1253) Troy: Let's go. You boys have your
wallets with you?
** (1221) Herman bows "After you, mon
capitain" **
(1230) Henry: just don't let your nose get
stuck up Troy's butt
(1221) Herman: How do you thik I got this
job?
** (1221) Herman smiles **
** (1253) Troy climbs through the hole **
(1255) GM: You all make it through the hole and
appear on the other side.
** (1230) Henry does likewise **
(1255) GM: The house is a medium size house,
not too big but not too small.
** (1253) Troy makes his way to the house. **
(1230) Henry: should we knock?
(1255) GM: A porch faces you, leading up to the
house.
(1221) Herman: Hell's yeah, I'm soaked
(1255) GM: The light comes out of a window
facing you on the porch
** (1253) Troy climbs the porch and looks back at
them, then turns and knocks twice. **
** (1221) Herman stands behind him, donning his
salesman smile **
(1255) GM: Troy knocks on the door, and can
hear it echo within the house, with no answer.
(1255) GM: On the porch are 2 lazy-boy
recliners, both in terrible shape.
** (1221) Herman leans over and looks in the window
**
(1230) Henry: well a light's on
(1253) Troy: Exactly.
(1230) Henry: I call one
(1221) Herman: Probably in the shower,
knowing our luck
** (1253) Troy knocks again, louder. **
(1255) GM: You notice that the porch isn't very
well taken care of, with leaves and dirt everywhere
(1230) Henry: so who pays the electric bill?
(1255) GM: In the window you see a dining room,
with a fireplace, which is where the light is coming from.
(1221) Herman: (as long as noone's playing a
banjo)
(1221) Herman: Wow, a fireplace....I gotta
get in there...
(1255) GM: A table in the middle of the room
shows 4 half eaten dinner plates
** (1221) Herman knocks on the window **
(1230) Henry: try opening a door
(1255) GM: Nothing
(1221) Herman: HELLO? ANYONE HOME?
(1255) GM: The door opens
** (1253) Troy turns the doorknob **
(1253) Troy: Well, here goes nothing.
(1221) Herman: I'm not gonna break into this
guy's house, I'm not going to become a common criminal
** (1253) Troy walks in slowly. **
(1221) Herman: HELLO?
(1253) Troy: HELLO?
** (1230) Henry follows **
** (1221) Herman sighs **
(1230) Henry: WE'RE NOT FROM THE BANK
(1221) Herman: For the record, I didn't
agree to this
(1255) GM: OOC: OK, I wanted to have a map for
you guys, but never got around to it, so i'm going to try to draw it as best i
can
(1221) Herman: (heh)
(1253) Troy: HELLLLLOOOOO?
(1221) Herman: wow, good luck
(1255) GM: how do you erase the stuff?
(1230) Henry: good job Herman
(1221) Herman: right click on the
screen...should say "Erase Whiteboard"
(1221) Herman: actually sez
"remove"
(1255) GM: ok, taking too long. i'll just
describe it to you
(1221) Herman: oh....woops...sorry, thought
you could erase the whole thing...my bad
(1255) GM: the door opens up to a long hallway.
The light from your torch reveals three closed doors on the right, each about
10 feet apart
(1255) GM: no prob
(1255) GM: on the left are two doors, each
about 20 feet apart
(1255) GM: between them a picture hangs on the
wall
(1255) GM: You didn't hear a response from your
yelling
** (1253) Troy looks at the picture **
** (1221) Herman looks for the quickest way to get
near the fireplace **
(1255) GM: You don't see the fireplace, but it
was on the left outside
(1255) GM: Troy, are you going in?
(1253) Troy: To where? I was looking at the
picture
(1255) GM: In the house. The picture is in the
middle of the hallway, about 15 feet away from you
** (1253) Troy goes to look at the picture more
closely. **
(1230) Henry: is it worth anything?
(1255) GM: You see a portrait of a man,
somewhat good looking, in the middle of his 40s probably.
(1221) Herman: Oh Christ Henry
(1253) Troy: No.
whispering to Troy, Roll spot hidden
(1221) Herman: Well, if you're gonna break
the law, I'll at least get dry
(1253) Troy: [1d100] -> [40] = (40)
** (1221) Herman begins going to where he thinks the
fireplace'll be **
whispering to Troy, nothing
** (1253) Troy watches Herman **
(1255) GM: Herman, it looks as if the fireplace
would be in one of the doors to the left
(1221) Herman: HELLO? CANDYGRAM
(1253) Troy: Where are you going?
whispering to Herman, roll spot hidden
(1221) Herman: [1d100] -> [12] = (12)
(1221) Herman (whispering): oui
whispering to Herman, you see a piece of paper
on the floor
(1221) Herman (whispering): I'll pick it up
on my way to the first door on the left
** (1230) Henry Henry examines the farthest door **
(1255) GM: forgot to mention there is a double
door at the end of the hall
(1255) GM: do you open the door?
(1230) Henry: sure why not
(1221) Herman: GM: I shall be opening the
first one on the left, yes
(1230) Henry: the double door
(1255) GM: ok. hold on everyone
(1253) Troy: Hey, guys, can we stick together
here?
(1230) Henry: be right there
(1255) GM: ok, where is everyone going?
(1253) Troy: I'm still standing by the pic,
watching what everyone else does.
(1230) Henry: Troy's door
(1255) GM: herman?
(1221) Herman: I'm the red arrow :)
whispering to Herman, you have the paper
(1221) Herman (whispering): I'll make sure
to look once I'm comfortable :)
(1253) Troy: I'm blue
(1255) GM: ok. you enter the first door on the
left and enter a dining room
whispering to Herman, ok
(1255) GM: btw, those arent drawn to scale
(1253) Troy: Sorry
(1255) GM: the room contains a huge table,
holding 4 plates of an unfinished dinner
(1255) GM: one window opens up on the wall to
the west, one to the north
** (1230) Henry Henry looks at the dinning room from
the fall **
(1255) GM: in the middle of the southern wall,
is the fireplace, a warm fire blazing
(1230) Henry: *hall
(1253) Troy: See anything, you guys?
(1255) GM: you see a cabinet in the NE corner
** (1221) Herman grabs a chair and moves it towards
the fireplace **
(1255) GM: a door is also closed on the east
wall
** (1230) Henry warms his hands near the fire **
** (1253) Troy walks into the room with them. **
(1255) GM: Henry begins to feel warmer
immediately
(1253) Troy: Hmmmm... *goes over to the cabinet
and tries to open it*
** (1221) Herman sits down and absent mindedly looks
at the paper in his hand **
(1255) GM: The cabinet is locked
(1253) Troy: Damn. Whatcha got there, Herm?
whispering to Herman, It reads: "Be sure
you come promptly tonight. The stars are right to bring him back and we must be
successful. Signed, Mortimer Hardon."
(1221) Herman: Stuck to the bottom of my
shoe...I dunno
(1221) Herman: Doesn't make a lick of sense,
if you ask me
(1253) Troy: The papers?
(1221) Herman: although it might explain
where our family or whatever is
whispering to Troy, Looking into the cabinet,
you can see bottles of liquor
(1253) Troy: Let me take a look at them.
(1253) Troy: The papers, that is
(1221) Herman: no wait, it's funnier if I
read them outloud
** (1221) Herman clears his throat **
(1253) Troy: Okay.
** (1253) Troy listens **
** (1221) Herman in a huffy accent **
** (1230) Henry lends an ear **
(1221) Herman: "Be sure you come
promptly tonight. The stars are right to bring him back and we must be
successful. Signed, Mortimer Hardon, Esquire."
(1221) Herman: yes, that's right, his last
name is Hardon
(1230) Henry: the porn star?
** (1221) Herman tosses the paper on the floor **
(1253) Troy: That is pretty funny. It say who
they're bringing back?
(1221) Herman: Him
(1221) Herman: I hope it's BJ and he brings
the Bear....
(1230) Henry: interesting
(1255) GM: (DOH! Didn't even realize the last
name. I meant it to sound like hard-en :))
(1230) Henry: you know anyone by that n
(1221) Herman: Well, we shouldn't get to
comfortable...I'd hate for them to come home from this shindig to find a bunch
of wet business men in their home
(1221) Herman: quick nap...then we're out
(1253) Troy: Yeah, how about we not nap, and
just wait for them?
(1230) Henry: I say we wait for the owners too
(1221) Herman: I'd still not rather be
inside....don't know if this party is violent
(1255) GM: The torch you have is beginning to
burn dangerously close to your hands
(1221) Herman: You should probably check for
a gun cabinet or something
(1221) Herman: if there is one, and it's
empty, we go
** (1253) Troy tosses the torch into the fire. **
(1253) Troy: All I saw in that cabinet over
there was liquor.
whispering to Troy, You notice an extinguished
candlestick on the table)
(1230) Henry: anyone for a small nip?
(1221) Herman: Oh PLEASE tell me there's
Bourbon.....
(1221) Herman: I'll gladly pay $100 for a
glass
(1253) Troy: Go check, I didn't pay much
attention. I'm gonna light this candlestick, then we can go explore. I don't
think there will be any harm in that.
(1255) GM: Looking into the cabinet, you can
see a bottle of bourbon, JD, Vodka, Wild Turkey and Rootbeer Schnapps
(1221) Herman: No....I just don't want a
lawsuit
(1253) Troy: You don't think we can handle a lawsuit?
We're Rolly, Inc.!
(1221) Herman: hmmm...now if I can just get
this open...
** (1221) Herman begins fiddling with the lcok **
(1255) GM: Herman, roll d100
** (1221) Herman begins fiddling with the lock
afterwards **
(1221) Herman: [1d100] -> [37] = (37)
(1255) GM: the lock breaks off as you fumble
with it
(1230) Henry: good one
(1221) Herman: well..um...
(1221) Herman: I'll pay for that
(1253) Troy: So much for lawsuits, there,
Herman.
(1221) Herman: But...it's BOURBON....
(1230) Henry: let's check the door over there
** (1221) Herman sighs **
(1253) Troy: Thank you, Henry.
** (1253) Troy grabs the candlestick from the table
and lights it in the fire. **
(1255) GM: The door is closed
(1221) Herman: Fine....make sure there's no
guns...although I'm sure noone with a nice bottle of bourbon would be that
uncivil
(1253) Troy: C'mon guys.
(1221) Herman: Troy, wanna look for a
lightswitch?
** (1253) Troy tries the door. **
** (1230) Henry throws his shoulder against it **
(1255) GM: it opens easily
(1253) Troy: Henry, get off the floor.
(1221) Herman: (hehehe)
** (1253) Troy points the candle into the room and
looks around **
(1230) Henry: hey shag carpeting!
** (1221) Herman steps over Henry **
(1253) Troy: This place is truely retro.
** (1230) Henry walks past the drunk fool **
(1255) GM: the door opens into a kitchen. There
is a window on the north wall, a door to the east and 2 doors to the south. You
also notice the double doors from the hallway lead into here.
(1230) Henry: check the fridge
(1255) GM: The kitchen has the normal
stuff...fridge, cabinets, counter, sink, oven
** (1230) Henry checks the fridge **
(1221) Herman: retro, but I wish my kitchen
were this big....maybe my wife would fianlly cook a decent meal
** (1253) Troy starts opening some cabinets
curiously. **
whispering to Henry, You open the fridge and see
teh normal stuff, milk, eggs, etc, and also some left overs in plates othat are
covered up
(1221) Herman: I thought we were looking for
a gun cabinet...not a handout
(1255) GM: In the cabinets are plates, cups,
etc. There are drawers as well
(1253) Troy: You never know where people like
these put guns.
(1230) Henry: I wonder what they ate last night
** (1253) Troy starts pulling open drawers **
(1221) Herman: Oh stop it....c'mon, there's
got to be a huntin' room or some other hick like room here...
(1230) Henry: hmm, vittles
(1255) GM: You find some of the normal
utensils, but also some butcher knives
(1253) Troy: Alright Herman. *hands him the
candle* lead the way.
whispering to Henry, what exactly are you doing?
** (1253) Troy picks up a big knife **
(1253) Troy: I'll be alright with this.
(1221) Herman: Thank you
** (1230) Henry grabs a knife and tucks it into his
belt **
(1221) Herman: Sure thing, Indiana...
whispering to Henry, nothing more in the fridge?
(1221) Herman: (follow the red arrows)
** (1253) Troy follows Herman's red arrows. **
** (1230) Henry grabs a chicken leg and follows the
others **
(1255) GM: hold on
(1255) GM: henry roll for san check
(1221) Herman: (that's some bad chicken
there Hank :))
(1253) Troy: Explain what to do...I can't
totally remember...
(1255) GM: roll d100, want to get below your
san
(1255) GM: (right?)
(1230) Henry: [1d100] -> [55] = (55)
(1221) Herman: (yeah)
(1230) Henry: I'm 55
(1255) GM: you made it
(1230) Henry: for san that is
(1230) Henry: yippee
whispering to Henry, Opening up one of the
covered dishes, you discover a severed bloody human hand!!!!!! lose 2 san
(1255) GM: you hear henry scream
** (1221) Herman spins around **
(1230) Henry: ahhh, holy shit!!!
(1221) Herman: What now?
(1253) Troy: What the hell is going on there
Henry?
(1230) Henry: body parts man
(1253) Troy: Whaaat?
(1221) Herman: Where?
(1230) Henry: a fucking hand on the plate
(1221) Herman: WHERE?
(1230) Henry: in the fridge asshole
** (1253) Troy looks at what Henry is pointing to **
** (1221) Herman takes a look **
(1255) GM: Henry points to a severed bloody
human hand, now on the floor next to the dish it was once on
(1255) GM: Troy & Herman, roll SAN
(1221) Herman: [1d100] -> [16] = (16)
(1253) Troy: [1d100] -> [57] = (57)
(1253) Troy: yup
(1255) GM: 1d3
(1255) GM: [1d6] -> [2] = (2)
(1221) Herman: I won't be losing my lunch
(1255) GM: [1d6] -> [2] = (2)
(1253) Troy: oh
(1255) GM: each lose 2 san
(1253) Troy: [1d6] -> [2] = (2)
(1221) Herman: Dear.....God.....
(1253) Troy: Holy dammit!
(1230) Henry: all the houses in the world and
we find Mason's childhood house
** (1230) Henry grabs another knife **
(1253) Troy: *gripping the knife tighter* let's
get to that gun cabinet, Herman...
(1221) Herman: yeah.....Maybe there's a
phone in here, too
(1255) GM: still going thru the door to the
south?
(1221) Herman: GM: yep
(1255) GM: The door leads you to a pantry. It
contains canned and boxed foods (normal ones). You also notice some packs of
matches, cloth napkins and linens, and a first aid kit.
(1253) Troy: I don't see guns, buddy
whispering to Troy, roll spot hidden
(1253) Troy: [1d100] -> [18] = (18)
(1221) Herman: Christ, one out of like 50
doors, what do you want from me?
whispering to Troy, out of the corner of your
eye you think you see movement in the window to the north, but aren't sure.
looking again, you don't see anything
(1230) Henry: let's keep looking
(1253) Troy: Huh....oh, well, I expect better
performance from my CTO.
(1221) Herman: Oh shut up, Troy....Cannibals
and plane wrecks aren't in my fucking job description
(1221) Herman: (follow the red arrow)
(1255) GM: You go into the other southern door
and it takes you into a garage.
(1255) GM: In the middle of the garage is a
parked Ford Explorer.
(1253) Troy: You're supposed to be able to
think on your feet, for Christ's sake. And now we're in a garage...lotsa guns
here.
(1255) GM: On the west wall is a workbench.
(1221) Herman: I swear to God....keep it up
and you'll be joining the hand in the fridge
(1255) GM: The garage door, closed, is at the
south.
** (1221) Herman looks inside the car..... **
(1230) Henry: both of you shut up
(1253) Troy: You watch yourself, too, Henry.
(1255) GM: The car is unlocked, and spotlessly
clean. It looks fairly new and unused.
whispering to Henry, roll spot hidden
** (1253) Troy walks over to the work bench **
(1221) Herman: Well, if we want to add
autotheft to our rapsheet....
(1230) Henry: [1d100] -> [1] = (1)
(1221) Herman: 'course, we'd have to get it
started
(1255) GM: On the workbench is a hammer, saw, a
few screw drivers, a shovel and a chainsaw
(1253) Troy: Let's not worry about that now.
** (1253) Troy picks up the chainsaw. **
(1230) Henry: we need keys
(1253) Troy: Ooooooooh
whispering to Henry, good job! you notice the
milage is about 500 miles and it has a full tank of gas, but no keys
(1255) GM: ok troy
(1221) Herman: Oh please....c'mon, there's
got to be more around here....
whispering to Herman, did you ever pick up a
weapon
whispering to Troy, you have a base of 30% to
hit with the chainsaw...remember that
(1221) Herman (whispering): naw....I'm a
runner and screamer...not a fighter :)
whispering to Herman, lmao
(1230) Henry: the car's new but I can't find
keys
(1255) GM: (brb everyone)
** (1253) Troy like a kid in a candy store, tries to
start up the chainsaw **
(1221) Herman: Oh knock it off
(1221) Herman: OOC: oooo....pee break!
(1255) GM: (back. sorry, thought i heard my
daughter crying. and i had to pee :))
(1255) GM: Troy-> the chainsaw starts up
with a manly sound.
whispering to Troy, spot hidden
(1253) Troy: [1d100] -> [17] = (17)
(1253) Troy: YEAH BABY
whispering to Troy, you notice the gas in the
chainsaw is half full...probably last about half hour of continuous use
** (1253) Troy turns it off **
(1230) Henry: right on, Troy
(1253) Troy: This might come in handy later
on...
whispering to Henry, car is unlocked
too...didn't see me telling you that
(1253) Troy: OOC: btw, where is Herman? Was he
in the car?
(1255) GM: OOC:no, just looking into it
(1230) Henry: hey guys the car is unlocked, but
I can't see a key
(1221) Herman: OOC: I was checking the car
out...don't know if I actually got in it
(1253) Troy: If it's unlocked, you don't need a
key. Open it.
(1221) Herman: Starting the engine is what I
was worried about
(1255) GM: yep, no key in site
(1230) Henry: me too
** (1230) Henry sits in the drivers seat **
(1253) Troy: Ah well. Should we go back intot
he house, or what? No use sitting in the car.
(1255) GM: Nice plush leather seats
(1221) Herman: Yeah, maybe there's a phoen
around here somewhere
(1255) GM: with one of those bead things for
your back
whispering to Herman, don't see any phone
(1221) Herman: Weird to think someone out
here in the middle of knowwhere has such a nice car
(1230) Henry: I know, maybe it's their company
car
(1221) Herman (whispering): DeNile ain't
just a river in Egypt :)
(1253) Troy: I would say 'I don't even have a
car like this', but mine is way better.
(1221) Herman: Exactly
(1253) Troy: Anyway, Herman, you have the
light, lead the way.
(1221) Herman: Let's go on in, this house
may have more surprises for us...
(1221) Herman: like a way out
(1221) Herman: (and you break left for the
hail mary.....)
whispering to Troy, Herman, roll listen
(1221) Herman: (sorry, couldn't resist)
(1221) Herman: [1d100] -> [80] = (80)
(1253) Troy: [1d100] -> [83] = (83)
(1221) Herman (whispering): what?
(1253) Troy: noooo
(1230) Henry: what is it?
whispering to Troy, Herman, dont hear anything
whispering to Henry, roll listen
(1253) Troy: It's a chainsaw, Henry, get with
it. Let's go.
(1230) Henry: [1d100] -> [95] = (95)
whispering to Henry, :) nothing
(1230) Henry: I don't hear a thing
(1255) GM: who is leading the way?
(1221) Herman: well duh....c'mon
(1253) Troy: Herman
** (1230) Henry follows **
(1221) Herman: Lucky me :)
(1255) GM: everyone following?
** (1253) Troy with chainsaw, follows Henry **
(1255) GM: You all follow Herman, who leads you
back thru the kitchen into the hallway, to the first door you come to.
(1255) GM: It leads you into a coat closet.
(1221) Herman: hehehehahahahahah
(1221) Herman: (yes, that's in character)
(1255) GM: There are 4 coats in here, and a box
in the floor.
(1221) Herman: I'm apparently no good at
this
(1253) Troy: No shit. What's in the box? Or do
I want to know?
** (1221) Herman hands the candle to whoever wants it
**
whispering to Troy, while you went thru the
kitchen you glanced out the window, but didn't see anything
** (1253) Troy grabs it **
(1253) Troy: Give me that thing
** (1253) Troy opens the box **
(1255) GM: in the box you find a maglite, a
pair of muddy hiking boots and a pair of heavy leather work gloves
** (1230) Henry holds the chainsaw **
(1230) Henry: some get the flashlight
(1253) Troy: Nothing important. Henry, give me
the chainsaw and YOU try your luck with the candle.
(1221) Herman: I'll get it....
whispering to Henry, roll listen again
(1230) Henry: [1d100] -> [91] = (91)
** (1221) Herman snags the flashlight, checks for a
battery **
whispering to Henry, you hear the sweet sound of
silence
(1255) GM: teh flashligh cast good batteries
and is in working order
(1230) Henry: it's really quiet out here guys
(1253) Troy: Alright, one of you get us to
someplace that would benefit the group.
** (1221) Herman checks the weight... **
(1221) Herman: makes a good beat stick, too
(1255) GM: of what?
(1255) GM: oh, sorry. its pretty heavy.
(1255) GM: about 4 or 5 lbs
** (1230) Henry found the F5 macro key **
(1221) Herman: goodie :)
** (1255) GM found the F5 macro key **
(1255) GM: :)
(1221) Herman: heh
(1221) Herman: Alright, well, unless you
want to find the laundry room, I suggest someone else gets in front
(1230) Henry: I'll do it
(1230) Henry: gimme the flash
(1230) Henry: light
(1221) Herman: Hey, you got the knives...let
me have this, use the candle
(1230) Henry: fine
whispering to Troy, roll listen
(1253) Troy: [1d100] -> [74] = (74)
(1221) Herman: Or at least give me the
candlestick......it worked for Col. Mustard
whispering to Troy, nothing
whispering to Herman, roll listen
** (1230) Henry leads everyone to the middle door on
the left **
(1221) Herman: [1d100] -> [57] = (57)
(1221) Herman (whispering): 'fraid not
whispering to Herman, nithing
(1253) Troy: You gonna open that, Henry, or are
we gonna stand here?
** (1230) Henry pulls out a knife and tries the knob
**
(1255) GM: it open, and reveals stairs going
down
(1221) Herman: better start stabbing those
stairs, Hank
(1230) Henry: someone else wanna lead?
(1230) Henry: shut Herman
(1253) Troy: I guess it's my turn.
(1230) Henry: *up
(1253) Troy: Herman, shine the flashlight over
my shoulder.
** (1253) Troy starts down the stairs slowly. **
** (1221) Herman does just that **
** (1253) Troy holds the chainsaw in front of him as
he does so. **
** (1230) Henry follows **
(1230) Henry: *knife still in hand
(1221) Herman: Remind me to set up a
"buy lights for cannibals" fund when we get back to work
(1255) GM: you look down the stairs and see it
leads to a basement, but cannot see anything else for the moment
(1255) GM: (scroll down to see the room on the
map)
** (1253) Troy continues down the stairs **
(1230) Henry: you'll have lots of free time
afer you're laid off from the merger Herman
(1255) GM: You reach the bottom of the stairs
and see the basement. Piles of old junk seem to be littered everywhere.
(1255) GM: Old chairs, boxes, tables, etc are
everywhere and dust covered
** (1253) Troy , step by step, walks a little further
in **
(1221) Herman: Not even a frickin'
telegraph....how do these people do it?
(1255) GM: The north, south and west walls are
made of concrete. The east is brick.
(1230) Henry: very carefully
(1221) Herman: I'd say they must hand
deliever all their messages, but I think that's in poor taste
(1255) GM: roll spot hidden everyone
(1253) Troy: [1d100] -> [31] = (31)
(1221) Herman: [1d100] -> [84] = (84)
(1230) Henry: [1d100] -> [78] = (78)
(1253) Troy: yeehaw
(1221) Herman: nope, too busy with my bad
jokes
whispering to Troy, the dimensions of the room
don't seem to fit the house
whispering to Henry, Herman, dont notice
anything
(1253) Troy: That's weird, the dimensions of
this room don't seem to fit the house.
(1221) Herman: What the hell are you talking
about?
(1230) Henry: any doors?
(1255) GM: no doors
(1253) Troy: Look at the walls...they don't
line up with any of the walls upstairs...
whispering to Troy, the east wall looks as if
its shorter than the length of the house upstairs
(1221) Herman: I told you not to read that
Danielewski book, Troy...it's messed with your head
(1253) Troy: The brick wall looks as if it's
shorter than the length of the house upstairs, you twit.
(1221) Herman (whispering): does it look
like that to me now?
whispering to Herman, yes
(1221) Herman: Well, um, yeah, I suppose...
(1255) GM: you can all tell know that something
is not right with the dimensions of the room
(1255) GM: roll spot hidden again
(1253) Troy: [1d100] -> [92] = (92)
(1230) Henry: [1d100] -> [47] = (47)
(1221) Herman: It's an old house...probably
had to be rebuilt or something
(1221) Herman: [1d100] -> [57] = (57)
(1253) Troy: ((darn your soul!))
(1255) GM: its dark in here
(1253) Troy: It sure is dark in here. Herman,
some flashlight action on that brick wall, please?
(1221) Herman: Look at the brick...probably
new...old house burnt down or something...
** (1221) Herman shines the light to the east (?) **
(1221) Herman: it's just a weird illusion
(1230) Henry: why is only one wall made of
brick?
(1255) GM: The bricks in the wall are lined up
perfectly, not overlapping as teh usually are.
(1255) GM: (ie like the grid above)
(1253) Troy: Look how they're lined up...that's
weird...
(1221) Herman: Well, they're not masons...
whispering to Troy, roll listen
** (1230) Henry walks along the wall feeling for air
currents **
(1253) Troy: [1d100] -> [68] = (68)
(1221) Herman: My guess is....old foundatoin
broke down, so they built this one...and did a really crappy job
(1255) GM: don't feel anyt
(1255) GM: hing
(1253) Troy: I bet you could just push that
wall down...
(1221) Herman: make sure I don't hire this
contractor
(1255) GM: roll listen
(1221) Herman: Right, you do that
(1253) Troy: [1d100] -> [25] = (25)
(1230) Henry: [1d100] -> [3] = (3)
(1221) Herman: [1d100] -> [10] = (10)
(1255) GM: damn. you all think you hear creaks
in the ceiling...as if someone was walking above
(1221) Herman: crap.....did you close the
door behind you?
(1253) Troy: I was in front...
(1221) Herman: well who was behind?
(1230) Henry: me
(1221) Herman: and?
** (1221) Herman switches off the flashlight **
(1230) Henry: I left it closed just like we
found it
** (1221) Herman whispers **
(1221) Herman: good
(1221) Herman: now what the hell are we
going to do?
(1221) Herman: I'm NOT gonna be breakfast
(1230) Henry: let's everyone be quiet and wait
(1253) Troy: Good thinking, Henry.
(1255) GM: you all hear small footsteps stop at
the top of the stairs
(1253) Troy: *whispers* ohhhh damn
(1221) Herman: squee
(1255) GM: slowly, the steps begin to come down
the stairs
** (1221) Herman wonders if he can hide under the
stairs **
** (1253) Troy blows out Henry's candle **
whispering to Herman, roll hide
(1221) Herman: [1d100] -> [92] = (92)
(1253) Troy: *whispers quietly* there was some
junk over there, let's get behind it
(1255) GM: herman tries to hide under the
stairs but trips over and falls
(1221) Herman: (dang blastit)
** (1230) Henry gets behind some junk **
(1253) Troy: Herman....where are you??
(1255) GM: the steps reach the bottom of the
stairs...in some faint light you can see two glowing green eyes
(1255) GM: everyone roll SAN
** (1221) Herman rolls on his back, holding the
flashlight defensivly **
(1253) Troy: [1d100] -> [98] = (98)
(1230) Henry: [1d100] -> [56] = (56)
(1255) GM: DOH!
(1253) Troy: yikes
(1221) Herman: [1d100] -> [63] = (63)
(1255) GM: who made it?
(1255) GM: troy lose [1d12] -> [12] = (12)
(1221) Herman: I did...right on the nubmers
(1230) Henry: I',m 53
(1253) Troy: ((oh damn)
(1221) Herman: numbers, too
(1255) GM: henry lose [1d6] -> [4] = (4)
(1255) GM: herman lose [1d2] -> [2] = (2)
(1255) GM: you all realize that the two glowing
eyes belong to a cute furry woodland racoon
(1221) Herman: (well, looks like we'll have
a job opening soon)
(1255) GM: he nibbles at his paws
(1221) Herman: oh jesus Christ
(1253) Troy: GOOD LORD
** (1253) Troy starts up the chainsaw **
(1253) Troy: little son of a bitch...
** (1221) Herman stands up **
(1230) Henry: they carry rabies, stand back
(1221) Herman: Troy knock it off
** (1230) Henry stands up too **
(1221) Herman: Does he look rabid to you?
(1221) Herman: Settle down...sheesh
(1253) Troy: That little bastard scared the
shit out of me!
(1221) Herman: no kidding...
(1230) Henry: they carry, meaning they don't
show simptoms asswad
** (1253) Troy reluctantly turns off the chainsaw **
(1221) Herman: wish you still had those
Tums...
(1221) Herman: Well how the hell am I
supposed to know that?
(1230) Henry: me too
** (1253) Troy looks around for something to throw at
the little monster **
whispering to Troy, roll idea
(1221) Herman: Let's get back
upstairs....although...I'm curious on how this thing got in here...
(1253) Troy: [1d100] -> [91] = (91)
(1230) Henry: well who left the front door
open?
(1253) Troy: That would be you, Henry. Ass.
whispering to Troy, you know feel the urge to
keep a hold of the chainsaw...no matter what it takes
(1221) Herman: Usually I blame my
secretary...
(1230) Henry: I came in second
(1221) Herman: Lets get up there and close
it
(1253) Troy: Then that makes Herman an even
bigger ass.
(1221) Herman: you.....you litlte
varmit....shoo
whispering to Troy, ie _NO ONE_ will ever take
it away from you
(1253) Troy: Back up the stairs, this celler is
creeping me out.
(1230) Henry: same here
(1221) Herman: No kidding...got half a mind
to bring the species to extinction
(1255) GM: everyone going upstairs?
** (1221) Herman begins walking back upstairs,
flashlight on **
(1253) Troy: Yeah, except you wouldn't let me.
** (1253) Troy follows Herman, with Henry behind him
(James = piss break) **
(1221) Herman: (I believe so)
(1255) GM: ok on break
(1221) Herman: Well, as much as I hate the
thing...a chainsaw isn't the proper way to do it
(1255) GM: let me know when everyone is back
(1253) Troy: go ahead
(1230) Henry: here
(1221) Herman: front
(1255) GM: ok. you reach the top of the stairs
and notice the front door is still open
(1253) Troy: middle
(1230) Henry: herman go close it
** (1221) Herman goes to shut it **
(1255) GM: you shut it with no problem
(1221) Herman: Sorry guys...ya know...we
were in a PLANE WRECK, so I probably wasn't thinking straight
(1253) Troy: Okay, where to now, fellas?
(1230) Henry: back to the fire
(1221) Herman: We've got one room
left...then we leave...
(1253) Troy: Sounds good.
(1255) GM: (actually 2)
(1255) GM: (another one in the kitchen you
never went into)
(1221) Herman: (oh yeah...woops)
(1253) Troy: Let's go with that first door on
the left
(1230) Henry: sure
(1255) GM: you're all at teh blue x. let me
know where you're going w/ the red
(1255) GM: you open the door and reveal another
set of stairs leading up
(1221) Herman: well...there goes that two
room theory
(1253) Troy: Oh, great.
(1230) Henry: hey a duplex
(1253) Troy: Herman, lead the way, my friend.
(1221) Herman: Well, we saw that from teh
outside...I was just hoping it was an illusion
(1221) Herman: Oh, now I'm your friend, am
I?
** (1221) Herman grumbles **
** (1221) Herman heads on up **
(1253) Troy: When you're shielding me from
harm, you are.
** (1253) Troy follows **
** (1230) Henry leads up the rear knife in hand **
(1255) GM: you all head up the stairs, the
flashlight illuminating your way
(1221) Herman: Sure...put the tubby bitch in
front...
(1255) GM: (map below the basement one)
(1255) GM: when you reach the top of the stairs
you see a long hallway, with three doors to the north
(1253) Troy: We can each take a door and get
this over with...
(1221) Herman: good idea
(1230) Henry: I'll take the middle
(1253) Troy: I'll get the first one.
** (1253) Troy pats the chainsaw **
(1255) GM: (make my life harder :) )
(1255) GM: (ok one at a time...i'm gonna
whisper to each of you...troy first)
(1221) Herman: Troy, we need to talk after
this miess
(1253) Troy: that's right, beeotches
whispering to Troy, you enter a bedroom and find
it in shambles. womans clothing is all over the place, on the floor, etc.
(1253) Troy (whispering): I'll look around a
little closer
whispering to Troy, in the room is a closet to
the west a bed and a dresser...roll idea
(1253) Troy: [1d100] -> [87] = (87)
whispering to Henry, you enter a bathroom, with
doors leding to the west and east. there is a toliet, mirror/medicing cabinet,
and bath/shower
(1253) Troy (whispering): looks like I'll just
be opening the closet
whispering to Herman, you enter a bedroom, which
looks like it hasn't been used in a long time
(1230) Henry: is there a shower curtain?
whispering to Herman, there is a night stand
next to a bed, and a bookshelf
whispering to Troy, the closet contains womans
clothing..roll spot hidden
whispering to Henry, yes, but its pulled back
(1253) Troy: [1d100] -> [92] = (92)
(1221) Herman (whispering): I'll check the
nightstand for car keys
(1253) Troy (whispering): the dice engine on
this thing sucks
whispering to Herman, no keys, but you find a
book with a book mark on it
(1230) Henry (whispering): so I can see the
tub?
whispering to Troy, sorry. :)
whispering to Henry, yes. there's a little
mildew. but nothing else
(1221) Herman (whispering): against my
better judgement......but yeah, what's the book, and where's the bookmark
whispering to Troy, roll intelligence x 5
(1253) Troy: [1d100] -> [84] = (84)
(1230) Henry (whispering): I'm gonna open the
door to the west
(1253) Troy (whispering): no yet again. Can I
look under the bed?
whispering to Henry, it leads into a bedroom
that is in shambles...you see troy in a closet in there (you two may talk(
whispering to Troy, henry walks in
whispering to Herman, ok, the book is unnamed
but the book mark opens up to a passage that talks graphically about human
sacrifice and how to properly prepare a body for a ceremony
whispering to Herman, roll san
whispering to Troy, yes, you dont see anything
under the bed
whispering to Henry, roll int x 5
(1221) Herman: [1d100] -> [99] = (99)
(1221) Herman: yipes!
(1230) Henry (whispering): I'm gonna check the
closet in Troy's room
whispering to Herman, lose [1d6] -> [4] = (4)
san
whispering to Herman, the bookmark says "10
down and 5 to the left then 5 up and 10 to the right"
(1221) Herman (whispering): well, this is
certainly kindling for the fire
whispering to Herman, the book talks about the
ceremony is for bringing "He Who Sleeps"
whispering to Henry, roll spot hidden
(1230) Henry: [1d100] -> [57] = (57)
(1230) Henry: that's for the intelligence,
which is 80
(1221) Herman (whispering): hmmm....I'll
take a looksee at the bookshelf
whispering to Henry, ok it looks like there was
a struggle in here, which caused the mess
whispering to Henry, tell me if you go anywhere
in the room ....there is a closet to the east
whispering to Henry, er west
whispering to Herman, the books are of various
occultish titles...roll luck
(1230) Henry (whispering): I'll check the
closet now
whispering to Henry, you see lots of womans
clothing...roll spot hidden
(1221) Herman: [1d100] -> [42] = (42)
(1230) Henry: [1d100] -> [88] = (88)
(1221) Herman (whispering): yup
whispering to Herman, you pull one of the books
off the shelf and it only comes halfway. on the east wall you hear a click and
see a door swing open
whispering to Henry, nothing...roll again
whispering to Troy, roll spot hidden
(1221) Herman: neato!
(1230) Henry: [1d100] -> [41] = (41)
(1253) Troy: [1d100] -> [43] = (43)
(1230) Henry (whispering): got it
(1253) Troy (whispering): damnit!
whispering to Henry, you notice a loose board at
the bottom of the closet
whispering to Herman, what are you doing?
(1255) GM: who has the flashlight?
(1253) Troy: herman
(1221) Herman: me
(1230) Henry (whispering): I'm calling Troy to
help
(1255) GM: who has the candle?
(1253) Troy: henry
(1221) Herman: Prof. Plum...
(1221) Herman: (sorry)
(1255) GM: ok :)
(1253) Troy (whispering): goes to the closet
with Henry
whispering to Troy, Henry, you both see a book,
which looks like a diary
** (1221) Herman shouts out to the hallway
"Neet, you guys should check this out!" **
(1253) Troy (whispering): I will pick it up and
look through it
whispering to Troy, tell henry that too
** (1230) Henry what is it? **
** (1221) Herman looks around at the new room **
(1253) Troy (whispering): told him...what does
it say?
whispering to Troy, hold on
whispering to Herman, hold on a sec
(1253) Troy (whispering): Henry, why don't you
go and see what that boob wants?
whispering to Troy, Henry, The diary tells a
story of a woman, named Julie Stone, who was brought to the house to be the
assistant of a man named Mortimer Hardon, a reclusive horror novelist. At first
everything was good, but eventually she began to notice that something was
terribly wrong. Mortimer seemed to disappear sometimes at night and strange
noises could be heard from the basement. Eventually, she confronted him on this
and he denied anything out of the ordinary. One night, Julie sneaked into the
basement when she heard the strange noises. She could not find Mortimer in the
basement, but could hear noises coming from behind the east wall. She could
not, however, figure out how to get beyond that wall. The last entry, dated
yesterday, says:
** (1230) Henry walks down the hall to where Herman
is **
(1255) GM: "I overheard Mortimer talking
on his cell phone tonight to someone, talking about a ceremony. He said that
all was ready and that the sacrifice would be in order. I fear the worst."
whispering to Herman, the new room contains a
table, chair and unlit candle
** (1253) Troy leaves the room, diary in hand, to
join Henry and Herman **
whispering to Henry, you see a new door opened
in a bedroom (where herman went)
(1255) GM: ok, you're all together now :)
(1230) Henry: yesh
(1253) Troy: What's up, guys?
(1221) Herman: Got one of those secret rooms
in here
(1221) Herman: trigger in the bookshelf and
everything
(1255) GM: troy,henry-> you are in another
bedroom. there is a bookshelf on the wall and a table next to a bed. herman is
in another room to the ear
(1255) GM: east
(1230) Henry: phat, what's in it?
(1253) Troy: Did you go in yet?
** (1221) Herman grabs the candle **
whispering to Troy, when you want to tell whats
in the diary, let me know
(1221) Herman: heres for the guy without
light
(1253) Troy (whispering): I've kinda forgotten
about the diary for now
(1255) GM: you all notice that the new room
contains a table, chair and candle (which herman just handed to someone)
(1255) GM: on the table is also a set of keys,
a gun, and a book
(1221) Herman: now that's more like it
(1253) Troy: Well Herman, there's your gun
(1221) Herman: grabs the keys
(1255) GM: er letter, not book
(1255) GM: the gun is a glock 17 revolver
** (1230) Henry picks up the letter **
(1253) Troy: What's it say, Henry?
(1255) GM: The letter is addressed to "my
fellow brothers" and describes a ceremony that can be used to summon
"the Almighty one"
(1255) GM: troy/henry - san checks please
(1253) Troy: [1d100] -> [50] = (50)
(1230) Henry: [1d100] -> [79] = (79)
whispering to Herman, the ceremony is the same
one you read about in the book
(1253) Troy: ((missed by 4))
(1255) GM: troy loses [1d4] -> [1] = (1)
(1221) Herman: nothing new....
** (1221) Herman holds up book **
(1255) GM: henry loses [1d2] -> [2] = (2)
(1221) Herman: this thing's chock full of
that crap
(1255) GM: the ceremony describes, in grusome
detail, the sacrifice of a woman
(1253) Troy: Good Lord.
** (1253) Troy looks at the diary, which he is now
holding in front of his face. **
(1221) Herman: Here guys, check this out,
though....look at this bookmark...what do you think that means?
** (1221) Herman holds out the bookmark **
(1221) Herman: (I don't remember what it
says exactly)
(1255) GM: the bookmark says "10 down and
5 to the left then 5 up and 10 to the right"
** (1253) Troy flips open the diary (Tyler, take it
from here) **
(1255) GM: The diary tells a story of a woman,
named Julie Stone, who was brought to the house to be the assistant of a man
named Mortimer Hardon, a reclusive horror novelist. At first everything was
good, but eventually she began to notice that something was terribly wrong.
Mortimer seemed to disappear sometimes at night and strange noises could be
heard from the basement. Eventually, she confronted him on this and he denied
anything out of the ordinary. One night, Julie sneaked into the basement when
she heard the strange noises. She could not find Mortimer in the basement, but
could hear noises coming from behind the east wall. She could not, however,
figure out how to get beyond that wall. The last entry, dated yesterday, says:
(1255) GM: "I overheard Mortimer talking
on his cell phone tonight to someone, talking about a ceremony. He said that
all was ready and that the sacrifice would be in order. I fear the worst."
(1255) GM: everyone let me know when they are
ready
(1253) Troy: Those numbers have to have
something to do with that brick wall!
whispering to Troy, gain 3 san
(1221) Herman: Oh for the love of.....Steven
King's gonna sacrifice that poor woman
(1230) Henry: let's get the fuck outta here
(1253) Troy: We're going back downstairs,
fellas.
(1230) Henry: I like my idea better
(1253) Troy: Herman?
(1221) Herman: You're asking me to be a hero
or a coward?
(1253) Troy: I'm asking if you're coming
along...
(1221) Herman: You know, I always thought
this answer would be easy to come up with...
(1230) Henry: fuck it, I'll come
(1253) Troy: You have a gun, for Christ's sake.
(1221) Herman: okay, fine, let's see if the
numbers are for the wall...if not, we're out of here
(1255) GM: (need another mountain dew...brb)
(1253) Troy: Agreed.
(1221) Herman: I've never fired one of these
things before
(1221) Herman: Nor have I ever killed
anyone....you can understand my aprehension
(1253) Troy: Just pull the trigger
(1221) Herman: I'm not a chainsaw weilding
maniac
(1253) Troy: Either am I.
(1255) GM: (back)
** (1253) Troy heads for the stairs. **
(1230) Henry: well it's not hard to stab
someone
(1255) GM: (all of you have at least a 20%
handgun btw)
(1253) Troy: Remember to keep that flashlight
over my shoulder, Herman.
** (1230) Henry follows **
** (1221) Herman shighs **
(1221) Herman: yeah
(1255) GM: (did anyone grab the keys?)
(1221) Herman: (I got 'em)
** (1253) Troy walks down the stairs and to the door
that leads to the basement **
** (1230) Henry is behind him **
(1255) GM: are you going down the basement?
(1253) Troy: *pauses* Everyone ready?
(1230) Henry: damn yes
(1253) Troy: Herman?
(1221) Herman: as I'll ever be
(1255) GM: ok, you all reach the basement. what
aare you going to do?
(1253) Troy: Go downstairs
(1253) Troy: Then go to the east wall
(1255) GM: who has the gun?
(1221) Herman: The bookmark doesn't give us
a starting point....
(1253) Troy: herman
(1221) Herman: man...I get all the neet
stuff, don't I
(1253) Troy: Start at the lower left hand
corner, that seems good.
whispering to Henry, roll spot hidden
(1253) Troy: ((what's the bookmark say again?))
(1230) Henry: [1d100] -> [83] = (83)
(1255) GM: 10 down and 5 to the left then 5 up
and 10 to the right
whispering to Henry, nothing
(1221) Herman: vcan't really start from any
of the edges with that....
(1253) Troy: Then lets start in the middle.
whispering to Henry, roll idea
(1221) Herman: there's gotta be some way to
tell
** (1221) Herman scans the wall with his flashlight
**
(1255) GM: herman just sees the perfectly lined
bricks
(1221) Herman: crap
(1221) Herman: fine start with the
middle...but I'm not kidding, if this doesn't work, I'm out of here
(1253) Troy: Give me that flashlight
(1221) Herman: k
whispering to Herman, roll idea
** (1221) Herman hands him the light **
(1221) Herman: why?
(1221) Herman: [1d100] -> [48] = (48)
(1253) Troy: ((hold on, James' openRPG isn't
showing him what's going on....))
(1255) GM: ok
(1221) Herman (whispering): yup
(1230) Henry: got it
(1255) GM: hold on for a sec
(1253) Troy: I want to look at the wall, see
what I can do
(1221) Herman: knock yourself out
** (1253) Troy looks at the wall for himself **
whispering to Herman, it looks like you should
start in the upper left corner
whispering to Herman, er upper right
** (1230) Henry gets both knives ready **
** (1221) Herman begins tracing his hands on the
wall....starting from the upper right **
(1221) Herman: 10 down....
(1221) Herman: does his best to follow the
instructions
(1255) GM: what do you do when you get to that
brick?
(1221) Herman: push it, I guess...or pull
it....fiddle with it however
(1255) GM: click! as you push it the brick
slides in about a half inch. you hear mechanical noises from behind the wall
(1221) Herman: crap, it worked
** (1221) Herman holds gun at what he thinks is
"ready" **
** (1253) Troy puts his hand on the pull-cord for the
chainsaw **
** (1230) Henry holds up both knives **
(1255) GM: nothing happens
(1255) GM: the noises stop after a few second
(1255) GM: s
(1221) Herman: I told you guys I'm not good
at this
(1253) Troy: Wait...aren't there more
instructions on the thing?
(1230) Henry: push it open
(1221) Herman: Knowing me we just opened the
garage door....I'm out of here
(1253) Troy: Wait, where the hell are you
going?
whispering to Troy, roll idea
(1221) Herman: Home...we've got keys...
(1253) Troy: [1d100] -> [49] = (49)
(1253) Troy (whispering): yes
(1221) Herman: I told you...if we can get
through...I'm for it...but it didn't do anything...
whispering to Troy, the second set sounds like
you should start at the lower left corner
** (1221) Herman sits on the bottom step of the
stairs **
(1253) Troy: Wait, there's more instructions,
so we'll try more bricks.
(1221) Herman: (my God, am I pouting?)
** (1253) Troy starts at the lower left hand corner
**
(1255) GM: :)
(1221) Herman: more instructions?
(1253) Troy: 10 up, five to the right....
** (1253) Troy pushes **
(1255) GM: click! more mechinical noises sound
and a door in the middle of the wall swings open
(1255) GM: you can see a bluish light emenate
from behind the door
(1221) Herman: I told you I 'm no good at
this
(1230) Henry: let's kick some satanic ass
** (1221) Herman stand besides his companions **
(1253) Troy: We....
** (1253) Troy looks inside, chainsaw at the ready **
(1255) GM: just troy?
** (1221) Herman holds out his gun in his shakey hand
**
(1221) Herman: I guess this is it, guys
** (1230) Henry stands behind Troy, ready for action
**
(1255) GM: everyone looks in, right?
(1221) Herman: yep
(1230) Henry: yesh
(1253) Troy: uh huh
(1255) GM: roll san checks
(1221) Herman: poo
(1221) Herman: [1d100] -> [40] = (40)
(1221) Herman: b;ast
(1230) Henry: [1d100] -> [5] = (5)
(1253) Troy: [1d100] -> [7] = (7)
(1255) GM: herman loses [1d15] -> [10] =
(10)
(1221) Herman: wow, we've got this
(1255) GM: everyone else [1d6] -> [5] = (5)
(1255) GM: hold on a sec
whispering to Herman, how many are you down to?
(1221) Herman (whispering): 57, I should
make it
whispering to Herman, ok, just wanted to make
sure
whispering to Henry, how many san do you have
now?
(1221) Herman (whispering): I'll go nuts if
you want me to
whispering to Herman, not yet
(1230) Henry (whispering): 42
(1221) Herman (whispering): thanks for the
"yet" :)
whispering to Henry, ok
(1230) Henry (whispering): am I supposed to
tell everyone about the grafitti?
whispering to Henry, what graffiti?
(1255) GM: The door opens up into a room
illuminated by bluish flames in two brass plates
** (1253) Troy walks in slowly with his chainsaw
ready **
(1255) GM: In the corner of the room you see
the bloody, discarded remains of what looks like a human
** (1230) Henry follows **
** (1221) Herman hopes to God that the reason his
clothes are getting damper is from sweat **
** (1253) Troy holds his stomach, feeling queasy **
** (1221) Herman becomes a vegetarian **
(1255) GM: On a table in the middle of the room
you see a closed book, bound in black leather.
(1230) Henry: The Necrocomicon!!
(1255) GM: A dark passage leads to the west.
** (1253) Troy Troy, keeping his eyes off the mess,
goes to the book **
(1255) GM: everyone roll spot hidden
(1253) Troy: [1d100] -> [8] = (8)
(1230) Henry: [1d100] -> [56] = (56)
(1221) Herman: [1d100] -> [72] = (72)
whispering to Troy, you smell salty air coming
from the pasage
(1255) GM: what do you do with the book?
(1253) Troy: I don't like the smell of that
passage, guys
** (1253) Troy opens the book **
(1221) Herman: I don't like any of this!
** (1221) Herman sniffs the air **
(1253) Troy: Shhh...
** (1253) Troy begins leafing through the book **
(1255) GM: The book is a diary of one Mortimer
Hardon.
(1221) Herman: (Oh My God! Martha Stwerart's
Living! AHHHHH!)
** (1253) Troy reads it **
(1255) GM: It describes how he was an amateur
horror writer, who stumbled across a book which described the way to summon a
flying creature of great power.
(1253) Troy: That all?
(1255) GM: He became obsessed with the book and
evetually learned that in order to summon the creature...
(1255) GM: he must sacrifice a woman on a night
when "the stars were right".
(1255) GM: YOu get the feeling throughout his
writings that he slowly went mad
(1230) Henry: are the stars right?
(1255) GM: roll listen
(1230) Henry: [1d100] -> [83] = (83)
(1253) Troy: [1d100] -> [81] = (81)
(1221) Herman: [1d100] -> [61] = (61)
(1255) GM: anyone make it?
** (1221) Herman shakes head **
(1230) Henry: nope
** (1253) Troy says no **
(1255) GM: ok
(1255) GM: you think you hear voices coming
from the passage
(1221) Herman: Ya know we have to stop this
lunatic.....and there's only w
(1255) GM: you can't quite make out what they
are saying though
(1221) Herman: shh
(1253) Troy: Um...guys....should we check this
out?
(1255) GM: roll listen again
(1230) Henry: sure
(1221) Herman: 1 male 1 female, I gather?
(1230) Henry: [1d100] -> [65] = (65)
(1221) Herman: [1d100] -> [80] = (80)
(1255) GM: can't tell how many
(1253) Troy: [1d100] -> [5] = (5)
(1255) GM: but more than 1 for sure
whispering to Troy, you hear a group chanting
something like "Ia! Ia! Cthulhufhtagn!"
(1253) Troy: ((I made mine, btw))
** (1221) Herman checks the gun for ammo **
whispering to Troy, you hear a group chanting
something like "Ia! Ia! Cthulhu fhtagn!"
whispering to Troy, (forgot the space)
(1253) Troy: Yeah, there's people down there...
(1253) Troy: Alright guys...you ready?
(1230) Henry: let's kill us some zombies
(1221) Herman: you watch too many movies
(1221) Herman: but yes, we have to do
something...
(1221) Herman: unfortunatly
(1253) Troy: Alright, let's go.
(1230) Henry: hell yeah
** (1253) Troy leads the way down the passage, noting
the crazy grafitti on the walls...hehe **
(1255) GM: :)
(1230) Henry: you guys ever see the movie
DAGON?
** (1221) Herman starts muttering.."Our Father,
who art in Heaven..." **
(1230) Henry: cuz this is a lot like it
(1255) GM: (that movie rocks!)
(1230) Henry: damn straight
(1221) Herman: (blast, havn't seen it yet)
(1230) Henry: ha ha
(1253) Troy: ((ANYWAY....))
(1255) GM: you head down the passage and you
see an opening coming closer
(1255) GM: you can clearly hear the chanting
now...
** (1253) Troy has his hand on the pull-cord of the
chainsaw once again **
(1255) GM: louder and louder you hear "Ia!
Ia! Cthulhu fhtagn!"
** (1230) Henry holds his blades like a ninja **
(1255) GM: When you reach the exit, you see it
open up to a beach.
** (1221) Herman holds his gun like a sissy **
(1255) GM: In the center of a circle of torches
are two people on their knees, chanting.
(1253) Troy: What the...?
(1255) GM: In the middle is a man in black
robes holding a knife to the sky, chanting to you as well
(1255) GM: er, chanting as well
** (1253) Troy looks around for the girl in the diary
**
(1255) GM: In front of him is a table, with a
woman in red silk robes on it, unconcious.
(1221) Herman: craaaaap
** (1253) Troy yells to them **
(1253) Troy: HEY!
(1255) GM: They all have their bcks to you and
don't seem to nitice
(1230) Henry: FREEZE SHITHEAD!!
** (1221) Herman fires his gun into the air **
(1255) GM: er, they didn't until you yelled!
(1255) GM: The man in black robes spins around,
sees you and is somewhat startled.
** (1221) Herman points the gun at him **
(1255) GM: He snarles at you and points at you.
(1221) Herman: Stop it right there, Koontz
(1230) Henry: sup dillweed?
(1221) Herman: thins thing has more
firepower than your finger
(1255) GM: The two men on their knees get up
and turn to face, you, each holding a knife.
** (1253) Troy starts up the chainsaw **
(1221) Herman: Stop RIGHT THERE!
(1253) Troy: Hail to the king, baby!
(1221) Herman: NOW!
(1221) Herman: (it had to be said, didn't
it?)
(1230) Henry: not really
(1253) Troy: ((of course))
(1255) GM: The man laughs, says something you
can't here, and turns around, continuing to chant.
(1255) GM: The two men run at you.
(1230) Henry: shoot him in the head
** (1253) Troy walks towards him, braindishing the
chainsaw **
(1221) Herman: awwww....crap....
(1255) GM: ok, what is everyone going to do?
** (1253) Troy goes for the one on the left, trusting
Herman will take care of the other one **
(1221) Herman: shoot at whoever is trying to
kill me
(1255) GM: i'm going to let youguys go first,
to make init easy
(1230) Henry: everyone take a man and kill his
ass
(1253) Troy: I got the one on the left
(1230) Henry: I got the one on the right
(1255) GM: herman?
(1221) Herman: than I got the man in black
(1255) GM: herman has the gun?
(1221) Herman: 'course, I can't hit a broad
side of a barn...but no worries
(1221) Herman: yep
whispering to Troy, you get +10% to hit w/ the
chainsaw bc of your obsession
(1255) GM: ok, roll d100 everyone
(1221) Herman: knowing him, he'd probably
close his eyes while firing too...what a wuss
(1253) Troy (whispering): that makes 40
(1253) Troy: [1d100] -> [61] = (61)
(1221) Herman: [1d100] -> [12] = (12)
(1230) Henry: [1d100] -> [45] = (45)
(1221) Herman: wow!
(1255) GM: hold on a sec
(1255) GM: herman fires the gun and hits the
man square in the back. rold 1d10
(1221) Herman: [1d10] -> [6] = (6)
(1255) GM: henry lunges forward with his knife,
but the attacker dodges it
(1230) Henry: damn it all
(1221) Herman: I'm probably just as
surprised as he is
(1255) GM: troy luncges with the chainsaw, but
misses
(1255) GM: the hit does not affect the man in
black
(1253) Troy: :(
(1255) GM: [1d100] -> [66] = (66)
(1255) GM: [1d100] -> [11] = (11)
(1255) GM: the man attacking troy misses
(1255) GM: the man attacking henty hits doing
[1d6] -> [1] = (1)
(1255) GM: damage
(1253) Troy: Okay, I want to attack again
(1255) GM: herman & henry?
** (1221) Herman runs up to the man in black, placing
barrel of the gun right on the head of the hack writer **
(1221) Herman: (I hope :))
(1255) GM: you won't be able to shoot this
round
** (1230) Henry slashes the other attacker **
(1221) Herman: k
(1255) GM: the same one or the one attacking
troy
(1230) Henry: same one
(1255) GM: ok
(1255) GM: troy & henry..roll d100
(1253) Troy: [1d100] -> [39] = (39)
(1230) Henry: [1d100] -> [29] = (29)
(1253) Troy: got it
(1255) GM: troy hits - roll 2d8
(1253) Troy: [2d8] -> [2,5] = (7)
(1255) GM: henry hits...roll 1d6
(1230) Henry: [1d6] -> [4] = (4)
(1255) GM: The man hit with Troy's chainsaw
gets slashed in the chest, blood spurting out.
(1255) GM: The attacker against Henry gets
knifed in the arm.
(1255) GM: [1d100] -> [39] = (39)
(1255) GM: [1d100] -> [11] = (11)
(1255) GM: Henry gets hit for [1d6] -> [5] =
(5)
(1255) GM: The man in black begins to glow a
reddish color
** (1253) Troy turns and heads for him **
** (1230) Henry tries to throw sand in his attackers
face **
** (1221) Herman reluctantly pulls the trigger **
(1221) Herman: (I hope)
(1255) GM: everyone roll 1d100
(1255) GM: except troy
(1230) Henry: [1d100] -> [52] = (52)
(1255) GM: can't reach in time
(1221) Herman: [1d100] -> [79] = (79)
(1221) Herman: poo
(1255) GM: both miss
(1255) GM: [1d100] -> [39] = (39)
(1255) GM: [1d100] -> [19] = (19)
(1255) GM: troy gets hit as he runs by his
attacker for [1d6] -> [3] = (3)
(1255) GM: henry gets hit again for [1d4] ->
[4] = (4)
(1230) Henry: then I'm dead
(1255) GM: the man in black ignores the attack
against him and continues chanting
(1255) GM: what are you down to?
(1230) Henry: I want a big funeral, lots of
flowers
(1221) Herman: hmm...job opening...
(1230) Henry: 0
(1255) GM: you're not dead, just unconcious
(1230) Henry: oh
(1255) GM: what is everyone doing
(1230) Henry: baby take nap now
** (1221) Herman pushes the girl off the alter **
(1221) Herman: (aren't I the gentlemen)
(1253) Troy: I'm gonna charge at the big dude
with the CHAINSAW
(1255) GM: the man in black?
(1253) Troy: yeah
(1255) GM: troy roll 1d100, herman roll against
str x 5
(1253) Troy: [2d100] -> [14,58] = (72)
(1255) GM: henry just lie there
(1221) Herman: [1d100] -> [24] = (24)
(1253) Troy: how can I miss with a damn
chainsaw?
(1221) Herman: got it
(1255) GM: troy misses with the chainsaw,
somehow :)
(1255) GM: herman pushes the girl off the
altar. she falls to the sand
(1221) Herman: you just get his robe...he's
actually quite skinny under there
(1255) GM: the man in black turns around
finally, his face distorted in anguish
(1221) Herman: 'bout time i pissed him off
(1255) GM: the two men that were attacking
henry turn to face troy and herman and charge
(1255) GM: whats everyone doing
(1253) Troy: I'm gonna make another lunge at
the black guy
** (1221) Herman shoots the nearest guy **
(1253) Troy: Henry, stay where you are
(1221) Herman: (that isn't Troy)
whispering to Herman, down to 15 bullets...just
noticed you can fire 3 per round...sorry
(1221) Herman: yeah, make sure that sand
doesn't move
(1221) Herman (whispering): 'salright,
Herman isn't exaclty proficient
(1230) Henry: yeah it's nice and comphy on the
sand
(1255) GM: troy roll d100, herman roll
d100...the nearest is the black robes guy right now
(1253) Troy: [2d100] -> [54,86] = (140)
whispering to Herman, you can fire up to 3 per
round then
(1253) Troy: whoops
(1253) Troy: [1d100] -> [13] = (13)
(1253) Troy: YEAH
(1255) GM: just once :)
(1255) GM: roll 2d8 troy
(1221) Herman: [1d100] -> [89] = (89)
(1253) Troy: [1d8] -> [7] = (7)
(1253) Troy: [1d8] -> [2] = (2)
(1253) Troy: 9, right in ya ass, bitch!
(1255) GM: herman misses pathetically :) while
troy hits him right in the leg
(1255) GM: [1d100] -> [61] = (61)
(1253) Troy: wouldn't I cut it off?
(1255) GM: [1d100] -> [28] = (28)
(1255) GM: henry gets hit for [1d6] -> [6] =
(6) by one of the two men while one misses troy
(1255) GM: roll listen troy & henry
(1253) Troy: [1d100] -> [88] = (88)
(1255) GM: er herman, sorry
(1230) Henry: [1d100] -> [50] = (50)
(1221) Herman: [1d100] -> [90] = (90)
(1230) Henry: right the dead don't here
whispering to Henry, roll luch
(1221) Herman: nope
whispering to Henry, luck
(1255) GM: ok. what are you going to do?
(1221) Herman: Troy's got roby
handled...I'll cap one of the minions
(1230) Henry: [1d100] -> [16] = (16)
(1230) Henry: my luck it 55
** (1221) Herman turns his gun sideways to look cool
**
(1253) Troy: I'mma slap the chainsaw into the
robed guy again
whispering to Henry, you made it. you are at 1
hp and are awake. no one notices this yet
(1255) GM: roll d100 herman & troy
(1253) Troy: [1d100] -> [67] = (67)
whispering to Henry, you can do something next
round
(1221) Herman: [1d100] -> [87] = (87)
(1255) GM: you both miss
(1221) Herman: blasted dice...
(1230) Henry (whispering): slowly sneek over to
the nearest minion and stab him in the nuts
(1255) GM: [1d100] -> [60] = (60)
(1255) GM: [1d100] -> [79] = (79)
(1255) GM: both of the men miss.
(1253) Troy: the chainsaw has gotta be stickin
in his leg...HOW AM I MISSING?!
(1253) Troy: I'll go for the robed figure once
again
(1255) GM: the man in black is glowing a deeper
red, and is looking like he is in pain
whispering to Troy, you're also partially insane
(1221) Herman: cappity cap cap on a minion
(1253) Troy (whispering): eeeeexcellent
whispering to Henry, are you doing anything?
(1255) GM: troy/herman, roll d100
(1221) Herman: [1d100] -> [70] = (70)
(1230) Henry (whispering): yeah, slowly sneek
over to the nearest minion and stab him in the nuts
(1221) Herman: dammit
(1221) Herman: [1d100] -> [34] = (34)
(1221) Herman: [1d100] -> [71] = (71)
(1221) Herman: I gets no lovin' ever
whispering to Henry, roll 1d6 for damage
(1253) Troy: [1d100] -> [17] = (17)
(1230) Henry: [1d6] -> [1] = (1)
(1230) Henry (whispering): the one who was
chainsawed by Troy
(1255) GM: out of no where henry jumps at the
attacker nearest troy and stabs him
(1221) Herman: well what do you know...there
WAS a reason we brought you :)
(1255) GM: out of no where everyone here's a
loud screech!
(1255) GM: roll san
(1230) Henry: [1d100] -> [63] = (63)
(1253) Troy: [1d100] -> [10] = (10)
(1253) Troy: yeehaw
(1221) Herman: [1d100] -> [55] = (55)
(1230) Henry: damnit
(1221) Herman: aw shit
(1255) GM: troy loses [1d4] -> [3] = (3)
everyone else [1d6] -> [5] = (5)
(1253) Troy: what's goin on with my chainsaw?
whispering to Herman, you drop to the ground
whimpering
(1253) Troy: I got a 17 on the attack roll
(1255) GM: its still running
(1255) GM: ok. it hit the black guy for [2d8]
-> [6,5] = (11)
(1255) GM: sorry
(1253) Troy: damn straight. He dead yet?
** (1221) Herman flops onto the sand....hysterical **
(1255) GM: in the night sky you can see a black
shape flying through the air, coming closer to you
** (1253) Troy pulls out the chainsaw as his eyes
widen at the thing **
(1230) Henry: DUSTY GOT A NEW PLANE!!
(1221) Herman: Bats! Get it away from me!
(1255) GM: the two men that were attacking you
fall to their knees, their hands over their eyes
(1255) GM: the man in red screams and stares up
at the shape as it comes closer
(1230) Henry: stab them while they are down
** (1253) Troy waits on the thing **
(1255) GM: if you want to...troy are you going
to do anything?
** (1221) Herman hides his head in the sand **
(1253) Troy: No, just stare
(1255) GM: ok. henry roll 1d100
(1230) Henry: [1d100] -> [17] = (17)
(1255) GM: roll 1d6
(1230) Henry: [1d6] -> [6] = (6)
(1230) Henry: yeeehawww
(1255) GM: the man you were attacking falls
over dead
(1230) Henry: HELLS YEAH
(1255) GM: the shape comes closer. As it gets
nearer to you, you see that it is huge, about the size of a large man
(1221) Herman (whispering): I think a good
permanent insanity would be fear of flying things...planes...birds...anything
(1255) GM: The shape looks like a large
reptilian bird
whispering to Herman, :)
** (1253) Troy drops his jaw **
(1255) GM: as it swoops down towards you the
man in the black robes screams and covers his eyes
(1230) Henry: stab him too
(1221) Herman: I woulnd't worry about that
:)
(1255) GM: the creature grabs him by the
shoulders and carries him off
(1255) GM: this all occurs in a matter of
seconds
(1221) Herman: see?
(1255) GM: before you know it, he and the
creature is gone
** (1253) Troy looks after them **
(1253) Troy: What the hell was that?
(1230) Henry: nice
(1230) Henry: Herman's mom
(1255) GM: the remaining man who attacked you
is still there, cowering in fear in the sand
(1221) Herman: whydotheyflywhydotheyflywhydoweflywhydoweflywhydotheyfly?
(1253) Troy: go after him with the chainsaw
(1255) GM: ok. roll d100
(1253) Troy: [1d100] -> [44] = (44)
(1255) GM: you get him and kill him
(1253) Troy: Yeah!
(1255) GM: in a bloody mess
(1255) GM: the altar in front of you starts to
glow
(1230) Henry: someone pee on it
(1253) Troy: Can I chainsaw that bitch too?
(1255) GM: its stone
(1253) Troy: hmmm
(1255) GM: what are you going to do
(1253) Troy: Try and push it over
(1255) GM: roll str x 5
(1221) Herman: I'm happy right where I
am...very close to the ground
(1230) Henry: I'll chill too
(1253) Troy: [1d100] -> [15] = (15)
(1253) Troy: got it baby
(1255) GM: didn't budge
(1255) GM: you also hear the woman start to
moan
(1253) Troy: Go see what's up with her
whispering to Herman, roll d100, if you beat a
35 you break out of your trance
(1221) Herman: [1d100] -> [94] = (94)
(1255) GM: she is semi-concious and not very
lucid
whispering to Herman, um, no
(1253) Troy: Pick her up and get her away from
the altar
(1221) Herman (whispering): no kidding....I
think poor Hermy's gonna grow roots here...
(1255) GM: teh altar starts to glow and pulse.
its' almost as you can hear it pulse too
(1230) Henry: run like shit
(1253) Troy: get her FAR away from it
(1255) GM: you can carry her easily
(1255) GM: what about herman?
(1221) Herman: don'twanna...underthesky...wanan...no....underthesky....thesky...no..thesky...
(1221) Herman (whispering): Agoraphobia
ain't a bad choice either
(1253) Troy: I'll drop the girl far enough away
from the altar and then come back for Herman
whispering to Herman, :) i dont think herman
will be doing too much outdoors in the near future
(1255) GM: you prob can't carry him by yourself
(1230) Henry: I'll help
(1221) Herman (whispering): He'll probably
LIKE a cubicle now
(1253) Troy: Can I pull him, though?
(1255) GM: if henry helps, then yes
(1253) Troy: okay, we will then
(1255) GM: i'll make it easy, everyone roll
luck
(1221) Herman: (now it's a bad thing to be a
fat ass...sheesh)
(1253) Troy: [1d100] -> [24] = (24)
(1253) Troy: got it
(1230) Henry: [1d100] -> [29] = (29)
(1221) Herman: [1d100] -> [67] = (67)
(1221) Herman: Well of course not...if we
havn't figured it out yet, Herman isn't the luckiest guy in the world
(1255) GM: you're able to carry herman and the
girl into the blue room past the passage when you hear an explosion behind you
(1255) GM: (just needed 2 outta 3)
(1253) Troy: I'm not gonna check it out
(1255) GM: the passage behind you falls in on
itself, shutting it forever
(1221) Herman: (yay! indoors!)
(1230) Henry: let's get to the car and get
outta here
(1255) GM: (i'll assume everyone does that)
(1253) Troy: yeah
(1255) GM: you get to the car and the keys
start it right up.
(1221) Herman: yeah....as long as I don't go
outside....but going out in a car's fien
(1221) Herman: fine, too
(1253) Troy: Henry's driving, I guess
(1255) GM: able to get out, you find the garage
leads to an old raod, which eventually leads to a highway
(1230) Henry: sure
(1255) GM: after some time you make it to a
town
(1230) Henry: nice
(1255) GM: the girl eventually explains that
she is julie stone and was about to be sacrificed to some evil god, but you
stopped her
(1255) GM: (in essence)
(1255) GM: Of course, herman will never go
outside again
(1255) GM: or fly
(1221) Herman: eh...I was always a
Raquetball man anyway
(1255) GM: :)
(1255) GM: you guys got most everything
(1253) Troy: What did we miss?
(1255) GM: you missed a few things...like a
shotgun in the basement
(1253) Troy: I had the chainsaw, I don't
care...hehe
(1255) GM: also you never looked at the food on
the table...it was human meat
(1230) Henry: the shotty woulda been nice
(1255) GM: um...what else...
(1253) Troy: ewww
(1221) Herman: I'm glad I didn't look
(1253) Troy: the other door in the kitchen?
(1255) GM: oh, the door you never went into led
to a solarium
(1221) Herman: pretty
(1253) Troy: what's a solarium?
(1255) GM: in it was a bunch of flowers and
herbs and a man-eating venus fly trap
(1255) GM: its a greenhouse
(1255) GM: smaller scale though
(1253) Troy: ahhh
(1253) Troy: What was the flying thing?
(1255) GM: the sink in the kitchen had the
other human hand in the garbage disposal. :)
(1255) GM: byakhee
(1255) GM: i didn't describe it well
(1253) Troy: That's probably all the chars
would have been able to take in, tho
(1221) Kid: I was taking in the sand...
(1255) GM: basically, he was trying to summon a
byakhee to do his bidding, but when you knocked the girl off the altar it
screwd it up
(1255) GM: ya, you did miss 2 first aid kits
though
(1255) GM: those would have helped.
(1253) Troy: would they have helped at all?
(1253) Troy: ahh
(1255) GM: i know the ending was a little weak,
but how was it?
(1221) Kid: I thouroughly enjoyed it
(1230) Henry: awesome
(1253) Troy: I had fun, most definitely
(1255) GM: thanks
(1253) Troy: If you guys want, I would like to
try to come up with one...
(1255) GM: i'll have to modify it and run it
again against some other victims :)
(1221) Kid: mad props for freehand drawing a
map
(1253) Troy: Yes, and props to my cool grafitti
(1255) GM: that was harder than hell! i need to
find how to work that
(1255) GM: :)
(1221) Kid: scanning in maps is much easier
(1253) Troy: Would everyone be interested in
doing this next weekend, or some other time?
(1255) trevlix: ya. i'm going to scan in the
notes next time too so i don't have to type everything in
(1255) trevlix: i would be
(1255) trevlix: btw, i'm going to post this
session on my website (www.hudakville.com)
(1221) Kid: yeah, I've gotten to the point
where 50% of my adventures are pre written...saves a lot of grief
(1255) trevlix: i'll let everyone know when it
is
(1221) Kid: good, I was wondering if someone
made a log
(1253) Troy: That'll be cool.
(1255) trevlix: yep. been making it along the
way
(1230) Jinglenuts: sounds good
(1253) Troy: No one minds if I call GM for the
next session, do they?
(1255) trevlix: go for it. that would rock
(1230) Jinglenuts: nope
(1221) Kid: no problems here
(1255) trevlix: kid - would you mind doing an
all flesh at some time?
(1255) trevlix: i love that game, but have only
played it once
(1221) Kid: heh, already got one written
(1255) trevlix: sweet
(1255) trevlix: james, whats your email?
(1253) Troy: awesome. Kid, I'm guessing Tyler
has your e-mail in case we need to alert you?
(1255) trevlix: i dont have it
(1255) trevlix: ya
(1230) Jinglenuts (whispering):
(1221) Kid: I dunno who has my email
(1221) Kid: it's
(1253) Troy: Groovy. Well, I'm gonna get out of
here and have a celebratory Easy-Mac and take a loooooooong piss...thanks guys,
it was fun as hell
(1221) Kid: heh, enjoy
(1230) Jinglenuts: ditto, maybe a Sheetz run is
in order
(1255) trevlix: cool. im gonna go too
(1255) trevlix: have to get up @ 7am
(1255) trevlix: :(
(1221) Kid: eww
(1253) Troy: Peace out bitches...and remember,
ALL HAIL THE KING, BABY!
(1255) trevlix: yah.
(1255) trevlix: :)
(1221) Kid: heh, right
(1255) trevlix: my three year old likes to wake
me up early
(1255) trevlix: well, talk to everyone later!
(1221) Kid: I just have cats...although they
do that too
(1221) Kid: 'night